Design & Technology

Design & Technology Teaching Staff

Mr David Jones B.Tech    Head of Department

‘Challenging minds, making a difference’

The Department promotes Design & Technology as an education for all and not just the talented few, concentrating on the importance of thinking skills in tandem with practical experiences.

Students learn to intervene creatively to improve the quality of life through the development of their own ideas and the making of quality products. The development of Key Skills is now widely acknowledged as invaluable for the future and by designing we are able to develop these through problem solving activities with a relevant and applied approach, drawing upon a students’ knowledge base from across the curriculum to create new and exciting products.

We strive to maintain an environment that will inspire students to design and innovate, an experience which hopefully they can enjoy ….we certainly do !

Facilities

The Design & Technology Department enjoys state of the art facilities within a Design Centre that is partly shared with Victoria College. The Centre was designed to provide a harmonious and integrated working relationship between creative subjects and currently accommodates Design Technology, Home Economics, Textiles, Art, and Media Studies.

Design Tech. Areas include 2 Graphics Rooms and 2 Multi Media Workshops that have been equipped with the latest computer technology to compliment the more traditional machines and equipment.

Key Stage 3

Year 7

Rooms G2 MM1 & MM2 1 hour per week

The Design & Technology Department at Jersey College for Girls provides a learning environment for the benefit of all students, with the central aim to develop design skills that will aid every individual, whatever their course through life.

This learning journey starts in Year 7 where the Department actively encourages experimentation in design work, exploring possible routes forward through their own ideas to create very original products.

Year 7 project work starts with a graphics based design task followed by two major projects, design and make a ‘Clock’ during the spring term followed by an ‘Electronic Key Fob’ in the summer term.DT
Both projects revolve around the learning of key skills related to the subject.
Graphical skills for designing and instructional training on tools and machinery are essential for the creation of successful products.

Evaluating the success of your prototype is an important part of the learning process.
All students learn valuable skills in designing and making, using our state of the art facilities that will aid them in their challenging project work.

Above all, students at JCG seem to enjoy the challenging nature of design work which has resulted in a remarkable range of achievements over the past few years.

As well as outstanding examination results at all levels, for the past four years JCG students have secured national scholarships for their work in Design & Technology . . . . . the road starts here !

 

Year 8

Rooms G2 MM1 & MM2 1 hour per week

Project One : Picture Frame

Project Two : Automata

The main aim of this assignment is for pupils to apply and combine their understanding of mechanisms, levers and linkages when designing and making.

Pupils will tackle a Design and Make Assignment (DMA) on the theme of ‘Automata’ in which they will develop a product made from timber that is suitable for use as a child’s toy. They should be able to communicate and develop their own ideas based on an existing story or legend and interpret these through mechanical outcomes.

Each pupil should gain the knowledge, skills and understanding they need to carry out the DMA successfully through investigation, product evaluation and practical tasks.DT

They will :

  • Use simple models and mock-ups to evaluate design ideas.
  • Be aware that mechanisms can be used to gain a mechanical advantage
  • Take account of technical requirements needed to make the product including standard joining techniques and protective coatings.
  • Use processes, tool, equipment and techniques to make the product with some precision.
  • Consolidate their knowledge and skill related to the use of specified hand-tools and machinery to cut and join materials safely.

Year 9

Rooms G2 MM1 & MM2 1 hour per week

Project One : Architectural Challenge

The main aim of this assignment is for pupils to learn how professional designers tackle and create effective environments for the disabled and those with special needs.

Pupils will tackle the project based on the theme of ‘Sheltered Accommodation’ in which they will develop an environment based on the specific needs of individuals. They should be able to work collaboratively as a design team to investigate and create suitable design solutions.

Each pupil should gain the knowledge, skills and understanding they need to carry out the DMA successfully through investigation, product evaluation and practical tasks.

They will :

  • Use primary and secondary sources of information including appropriate databases to inform design decisions.
  • Be aware of the needs of others, taking into account specific details related to accessible, adaptable and universal aspects of design for those with special needs.
  • Produce accurate 2-D plans to communicate design to others.
  • Use processes, tool, equipment and techniques to create effective presentation models

Winners of the 2010 Architectural Challenge
Jessica Bennetts, Mignon Bodenstein, Ruth Waddington & Amy Walker

Project Two: Electronic Product

The main aim of this assignment is for pupils to learn how to effectively create a usable product of quality using sensing circuits as a control devise.DT

Pupils will tackle a Design and Make Assignment (DMA) on the theme of Electronic Products’ in which they will develop a product that incorporates and uses electronic circuitry for a practical purpose. They should be able to create a product concept which is both fit for its intended use and marketable.

Each pupil should gain the knowledge, skills and understanding they need to carry out the DMA successfully through investigation, product evaluation and practical tasks.

They will :

  • Be aware that products can be styled and fashioned to create a market or demand
  • Take account of technical requirements needed to make the product including electronic circuits.
  • Use processes, tool, equipment and techniques to make the product with some precision.
  • Learn how manufacturing processes such as vacuum forming and blow moulding can be used for Volume production.

GCSE Product Design

JCG Design students enjoy the challenging nature of design work which has resulted in a remarkable range of achievements over the past few years.

As well as outstanding examination results at all levels, for the past four years JCG students have secured national scholarships for their work in Design & Technology at GCSE level.

Year 10

Rooms G2 & MM1 2 hours per week

Unit 1 INNOVATIVE CHALLENGE 20%
Summer Exam session

The Innovative Challenge is a new approach to design exams, where each candidate is required to design and model their responses in 6 hours under exam conditions. Tasks will be set around a pre-released theme which can be researched thoroughly before the day. The aim is that you respond to the given design brief in an innovative way — sketching, modelling and generally having fun with your ideas !

Unit 2 DESIGN SKILLS PROJECT 30%
Coursework Project Autumn & Spring Term

For this coursework module students will have the freedom to choose a design brief based on their own hobbies. They will spend two terms researching information and designing a final innovative concept using the traditional methods of sketching and modelling. Final plans for the product will be produced using Computer Aided Design software to provide a fully rendered virtual reality view.

Year 11

Rooms G2 & MM1 3 hours per week

Unit 3 MAKING SKILLS PROJECT 30%
Coursework Project Autumn & Spring Term

Using the final concept from the Design Skills Project, candidates may choose to progress this into a fully working prototype, some of which have been very successful in the past e.g. product to help breeding programmes at Durrell Zoo and products to assist disabled youngsters.

Students may however, choose to base this module on a new topic entirely such as the making of items of Jewellery. In which case a student will receive training in the appropriate skills needed to make a piece of jewellery in silver and glass.

Unit 4 DESIGN INFLUENCES EXAM 20%
Summer Exam Session

At the end of the two year course you will sit one written paper to assess your knowledge of key design era’s throughout history and the iconic products that have been created as a result. The paper is split into two sections:
1) Part one is made up of questions based on iconic products and styles.
2) In part two students will be required to design a product in a specific style e.g. minimalist

A Level PRODUCT DESIGN

Year 12

Rooms G2 & MM1 5 hours per week

Unit 1 ADVANCED INNOVATION CHALLENGE

Students will be given a set theme to research prior to the activity. The actual challenge will be carried out by each candidate over a set period of time under controlled conditions. Candidates will be required to design and model an innovative response to a given design situation using the resources made available to them in the challenge room.

Unit 2  PRODUCT STUDY

Designing and making with a slight twist. We start this project by analysing an existing product and progress the design to find a better solution, culminating in the modelling of your final design proposal.
We are currently redesigning products for a local nursery, starting the activity by evaluating products that are already in use by the children. Each candidate is then required to develop a more effective solution, through modelling and sketching.

London Trip

Year 12 Design students have the opportunity to visit the City of London to broaden their knowledge and enhance their design experiences. A typical three day excursion includes visits to the Science and Design Museums, Tate Modern and Saatchi Galleries, and even a guided tour of the new Olympic Arena site.

Year 13

Rooms G2 & MM1 5 hours per weekDT

Unit 3: DESIGNING MAKING & EVALUATION

This module consists of one major project, based on a theme of your own choice. In the past, some students have chosen to design products to help with the delicate breeding programmes of specific endangered species at Jersey Zoo. Working closely with the specialist Keepers, the students achieved outstanding success, creating some very effective products which have been well received by the Zoo.

After a term of designing we go on to make fully working prototypes, some of which have been commercially viable. You’ve seen ‘Dragon’s Den’ on the TV - Why not try yourself and get an A2 certificate in the process ?

Unit 4:  WRITTEN EXAM

The first part of this exam is similar to a GCSE paper on product design, focusing on materials, manufacturing and generic design issues. You will then be given a blank sheet of A3 and asked to design a product based on a given design situation. e.g. ‘Transport and the Elderly’ – design a product to help the elderly climb in and out of cars.

Arkwright Scholarships

 Over the past nine years, eleven Design & Technology students from JCG have been awarded prestigious National Scholarships by the Arkwright Trust.

 The Arkwright Trust was created to encourage bright young designers into engineering based careers.
In February, students are required to complete the Arkwright Aptitude Paper along with around 800 applicants from across the UK. Only 170 successful candidates then go on to receive scholarships later in the year. A suitable sponsor from Industry or a Charitable Trust will be chosen in line with the students future career aspirations.
Whilst this award clearly proves our students’ talent and flair for Design, it is also reflects their outstanding academic ability and talent across the whole curriculum.